This is according to research done by TheXclusiveAce, who determined that Infinity Ward secretly buffed the Warzone RPG in a recent update. While the Max Damage Radius of the RPG weapon was reduced, it seems that the RPG Max Damage was increased from 150 to 250. This allows Call of Duty: Warzone players to kill enemy players in a single hit, regardless of how much health or armor they have. Prior to the update, RPGs weren’t likely to kill enemy players with one hit if they had full armor.

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It’s unclear why Infinity Ward made this change to the RPGs in Call of Duty: Warzone, and why this wasn’t detailed in the patch notes. It’s possible that Infinity Ward felt as though this change would make the RPG more balanced overall, but it instead seems to have made it more powerful. Regardless, if fan complaints about the RPGs in Warzone persist, it seems more likely than not that Infinity Ward will take another crack at balancing it in a future update.

It will be interesting to see how Infinity Ward ultimately reworks RPGs so that they aren’t as frustrating to Warzone players. Perhaps Infinity Ward could “vault” the weapon like Fortnite does. After all, Infinity Ward has already expressed interest in featuring Fortnite-style events in Warzone, so it could also borrow some of the popular battle royale’s other ideas.

In the meantime, some fans may be frustrated about secret changes that Call of Duty: Warzone developers make to the game. It seems many would prefer it if Infinity Ward detailed all of the changes in the patch notes instead of leaving it up to the community to find out when certain things have been changed in the game. However, there have consistently been secret changes in Call of Duty updates since Modern Warfare launched last October, and it doesn’t seem like it will stop any time soon.

Call of Duty: Warzone is out now for PC, PS4, and Xbox One.

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