It is well known that Warzone has a bit of a problem with bugs. Since the game’s launch, there have been bugs in the game ranging from funny to frustrating. While these bugs and players harnessing them are certainly problematic, there are also major problems stemming from intentional design decisions.
RELATED: Call of Duty Warzone Complete FN SCAR Breakdown
One of the biggest sticking points for players at the moment is the inconsistent and often unfair power of melee. While bare hands and riot shields down players in five hits, hitting an enemy with a gun only takes two. Two hits to down is the same power level as the knife, the game’s dedicated close-range weapon. This means that while people debate the strongest weapons in Warzone, the real strongest weapon in the game may be the butt of any given gun.
The power of melee weapons is well known among players, and many think that it is unbalanced at best. Not only is the melee rush strategy always viable, it also cheapens the scramble for weapons at the game’s start. It does not matter if a player finds a particularly good weapon early on if someone can run up and bonk them to death with any gun. This also makes the knife next to useless except for its speed. Combined with universal bonuses like the distracting Warzone tracer rounds, players can set up colorful smokescreens and charge in easily.
To make matters worse, there is no one solution to the problem. Some players think the knife should be made more powerful, others think gun melee should be weaker. Until this gets fixed one way or another, gun melee will remain viable and probably annoying. Though Activision has its own advice for Duos, some of the advice best right now is probably “one of us distracts the enemy team, and the other runs up and hits them in the face”.
Call of Duty: Warzone is available now for PC, PS4, and Xbox One.
MORE: Call of Duty: Warzone Video Shows How Console Can Hurt Players’ Win Chances
Source: Dexerto