The update in question is tied to the third person mode in Call of Duty: Modern Warfare 2. It may not be the classic mini map return or Dead Silence change that so many gamers had been asking for, but it is an adjustment directly inspired by community feedback. Hopefully, this is just one of many scenarios where Infinity Ward listens to what Modern Warfare 2 players want, even if it is ultimately unwilling to budge on certain topics.
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Call of Duty: Modern Warfare 2’s Third Person Change Explained
During Call of Duty: Modern Warfare 2’s beta, third person mode felt like a gimmick because of how aiming worked. Instead of the crosshairs getting tighter when players pressed the aim button, they would enter first person. As a result, a lot of players would wait around corners with their sights aimed down, only entering third person to get a look at their surroundings or move between positions. With gamers spending so much time in first person, the third person aspect was fairly forgettable.
Following feedback from the beta, Infinity Ward will be changing the aiming system so that gamers remain in third person even when they aim down sights. While it is unclear how this will work with accuracy-related gunsmith attachments, having the reticle zoom in would make sense. Regardless, only 4x zoom scopes will bring gamers into first person, pushing players to hipfire and keeping the game in third person almost all the time.
Call of Duty: Modern Warfare 2’s Third Person Rework Sets an Example
Hopefully, Call of Duty: Modern Warfare 2’s third person mode changes are setting the standard for what is to come. Call of Duty: Vanguard’s life cycle drew criticism from gamers for being too Warzone-focused, with major events often offering nothing for multiplayer and lots for the battle royale community. Hopefully, Infinity Ward will keep multiplayer fans updated just as much as Warzone and DMZ players, with patches, community discussions, and content being delivered at a consistent rate.
The third person change shows that, contrary to the statements of some gamers, Infinity Ward is listening. While the studio may be drawing flack for rebranding and defending Call of Duty’s campers, and clearly believes that the divisive mini map change is for the best, player feedback is still being taken into consideration. Though topics like skill-based matchmaking will likely continue to be key points of discussion, as Activision is unlikely to budge on its stance, Infinity Ward hearing what players are saying and acknowledging suggestions is promising.
This could be great news for the balancing of Call of Duty: Modern Warfare 2’s weaponry, as players could get quick fixes for any broken or overly weak guns. This extends to bug fixes, game mode and map adjustments, and so on. Transparency is important, as is listening to the player base. Hearing the complaints about third person mode and completely changing how aiming works is a good sign, and hopefully Infinity Ward will continue to make changes the community is asking for - or at the very least explain itself when it decides things will not be adjusted.
Call of Duty: Modern Warfare 2 is available now on PC, PS4, PS5, Xbox One, and Xbox Series X.
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